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Background

Hi! I'm Sebastian

3D Artist with 7+ years of experience in the entertainment industry, specializing in animation, motion capture cleanup, and technical art. My expertise spans high-profile TV series, immersive video games, and video mapping. As a versatile 3D Generalist, I bridge the gap between creative storytelling and technical implementation, consistently delivering high-fidelity visuals and polished motion performances. Passionate about pushing technical boundaries and refining production pipelines to achieve industry-leading quality.

3D MODEL

ANIMATION

About Me.

I am a versatile 3D Animator based in Medellín, Colombia, with a deep-rooted passion for the intersection of cinema, video games, and industrial design. My career is defined by a unique balance: being "the fast one" without ever compromising on high-quality output.

With over 7 years in the industry, I have navigated diverse pipelines—from TV shows and immersive simulators to fast-paced game development. My background as a Generalist allows me to approach motion capture and animation with a holistic technical understanding, ensuring that every frame is not just clean, but functional and aesthetically superior.

Background

WORK EXPERIENCE

Dream House Studios 

3D Animator (2019-2021)

I specialize in leveraging animation software to develop immersive video games for professional training, simulators, and video mapping. Additionally, I have extensive experience managing Motion Capture (Mocap) systems and their full production workflows.

Mighty Animation

3D Animator (2021-2023

I have contributed as a 3D Animator to high-profile international TV series, including 'FriendZSpace' and '100% Wolf', working alongside major production companies to deliver broadcast-quality animation.

Kick Motion

Mocap Cleanup Artist

I specialize in refining motion capture data, expertly resolving complex animation curve issues, geometry inconsistencies, and performance optimization.

Freelance

3D Generalist

Two years of freelance experience specializing in Hard Surface modeling and 3D animation. Successfully delivered high-quality assets and visualizations for diverse architectural and product design projects, balancing technical precision with visual appeal.

Dominion - Wrath & Mercy

3D animator Lead  (Present)

I specialize in the end-to-end creation of animations, VFX, and UI design for mobile games, cinematics, and high-impact marketing assets. Operating primarily within the Unity engine. Beyond execution, I play an active role in strategic planning, bridging the gap between creative design and functional implementation to ensure seamless, high-performance results.

Contact

Phone

+57 3053775701

Email 

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